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White Wolf Publishing AB ist ein Pen-&-Paper-Rollenspiel- und Romanverlag mit Sitz in Schweden. Er ist vor allem bekannt als Urheber der sehr erfolgreichen Rollenspielreihe World of Darkness. Sword & Sorcery, Black Dog Game Factory und Arthaus. White Wolf Publishing AB ist ein Pen-&-Paper-Rollenspiel- und Romanverlag mit Sitz in Schweden. Er ist vor allem bekannt als Urheber der sehr erfolgreichen Rollenspielreihe World of Darkness. Sword & Sorcery, Black Dog Game Factory und Arthaus waren Imprints von White Wolf. The year saw the release of the tabletop role-playing game Vampire: The Masquerade by White Wolf Publishing and thus initiated the World. White Wolf Publishing, Inc. ist ein unabhängiger Tochterkonzern von CCP hf. So entstand das White Wolf Game Studio unter Stewart Wieck und Mark. Aufgrund einer geschmacklosen Sektion in einem Quellenbuch zu Vampire: The Masquerade entzieht Paradox White Wolf die.

White Wolf Game

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In November , as a result of backlash generated by material pertaining to " murder of gay Chechens " published in a Vampire: The Masquerade Fifth Edition source book as well as the inclusion of optional neo-Nazi aesthetic in the Brujah vampire clan.

The games of this series use White Wolf's Storyteller System. Several games inspired spinoffs in the form of historical period settings such as the Dark Ages.

In addition to those game lines a series of books was produced under the title World of Darkness. These provided stand-alone materials for multiple game lines with the focus on a specific region or theme, e.

The games of this series use White Wolf's newer Storytelling System. For over a decade it was also known as "World of Darkness," causing it to be referred to as the "new World of Darkness" or nWoD to distinguish it from the prior line of games.

In December , it was renamed "Chronicles of Darkness" [11] by its new publisher Onyx Path in order to more clearly distinguish the two given Paradox Entertainment's intention to reboot the original setting.

The majority of the Old World of Darkness games were adapted into the original Mind's Eye Theatre format for live-action roleplaying.

Product lines in this era include:. In the s, White Wolf also published fiction. This included novels and anthologies based on White Wolf's games, as well as general fantasy and horror fiction.

From Wikipedia, the free encyclopedia. No ordinary hero is a match for you as you lay waste to dozens of enemies with a single blow, command the elements to raise mountains and let darkness into your soul to peer deep into the secrets of the past.

Exalted is an epic High Fantasy setting like no other. Our games. Learn more. White Wolf. Pay What You Want. See all titles.

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Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Can we respond to you about this? Start Over Advanced Search. Products found in this section Anathema: Tools of the Hero Beast: The Primordial provides a number of options for Anathema that can be included in your game.

The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign.

There are also specific Streamlined for the Anniversary Edition The purpose behind At the Crossroads Demons lead a dangerous existence.

Demons are hunted by the agents of the God-Machine, at perpetual risk of exposure, and frequently alone apart from a few close allies.

Some demons form or join rings for mutual protection and security. They amass influence in the world around them through cults.

They maintain one or more Covers to insulate themselves from the prying eyes of the God-Machine and its Comedy or horror, fantasy or science-fiction The game rules accurately reflect the "anime atmosphere" by emphasizing role playing rather than numbers and charts.

Additionally, character creation can take less than ten minutes, BESM is inspired by the dynamic settings and stories found in a wide range of anime shows, allowing players to create characters from any genre or sub-genre.

Comedy or horror, fantasy or science-fiction, mecha action or passionate romance Bloodlines of the New Millennium Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years.

Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals.

Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre.

Storytellers can include members of these bloodlines as antagonists A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth.

Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and immaginations.

Half-human, half-fae, Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel.

Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal.

The last of our kind on Earth, we have built ourselves an invisible The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century.

Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets Crossing the Veil Humankind has been fascinated with death since the beginning.

Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead.

Some of these options have been collected from earlier books and updated or clarified, while others are new Crossing the Veil Second Edition Humankind has been fascinated with death since the beginning.

Some of these options have been collected from earlier books and updated or clarified, while others are new,

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Originally conceived as a reimagination of the World of Darkness, Chronicles is the ultimate tool for monstrous tabletop roleplaying. Play as one of a dozen creature types across as many compatible games, set in broken reflection of our own time.

Chronicles of Darkness is developed and published by Onyx Path Publishing. Chosen by fate, touched by the gods, you are one of the Exalted. The breathtaking vastness of Creation is yours to explore and conquer as you struggle find your place in an age of splendor, sorrow and strife.

No ordinary hero is a match for you as you lay waste to dozens of enemies with a single blow, command the elements to raise mountains and let darkness into your soul to peer deep into the secrets of the past.

In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign.

There are also specific Streamlined for the Anniversary Edition The purpose behind At the Crossroads Demons lead a dangerous existence. Demons are hunted by the agents of the God-Machine, at perpetual risk of exposure, and frequently alone apart from a few close allies.

Some demons form or join rings for mutual protection and security. They amass influence in the world around them through cults.

They maintain one or more Covers to insulate themselves from the prying eyes of the God-Machine and its Comedy or horror, fantasy or science-fiction The game rules accurately reflect the "anime atmosphere" by emphasizing role playing rather than numbers and charts.

Additionally, character creation can take less than ten minutes, BESM is inspired by the dynamic settings and stories found in a wide range of anime shows, allowing players to create characters from any genre or sub-genre.

Comedy or horror, fantasy or science-fiction, mecha action or passionate romance Bloodlines of the New Millennium Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years.

Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre.

Storytellers can include members of these bloodlines as antagonists A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth.

Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and immaginations.

Half-human, half-fae, Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel.

Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century.

Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins.

Now, for the first time, the secrets Crossing the Veil Humankind has been fascinated with death since the beginning.

Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural.

This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new Crossing the Veil Second Edition Humankind has been fascinated with death since the beginning.

Some of these options have been collected from earlier books and updated or clarified, while others are new, The Inquisition stirs and the time to act is now.

Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and Darknet Markets A World Connected The internet has grown exponentially over the course of the past three decades.

The Clear Web, which represents the internet that is indexed by search engines, such as Google, is estimated to contain over 1.

Yet, this is the tip of the iceberg when it comes to what is actually on the internet. Beneath this surface lurks Demon: The Fallen Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world.

Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism.

Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken.

The angels A Camarilla spy has infiltrated the Sabbat. When an investigation into leaked information came to the domain, he fled.

The trail to bring him back will take the characters from Southern California to Las Vegas and then Tijuana in a seedy, action-packed adventure inspired by the works of Hunter S.

Thompson, Martin Scorcese, Streamlined for the Anniversary Edition The purpose Gehenna The prophecies of Gehenna were true.

The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire.

As the fated Armageddon for the Kindred arises, what can they do? Hunter: The Reckoning Take Back The Night For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows.

The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth.

They know monsters exist. Enough is enough. The forces of darkness Infernal Might: Common Lore is Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East.

For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence.

Now, the new Age is at hand; Yin-daggers As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity.

These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity.

For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the We have been crushed in a vice, Trapped between rigid law and black chaos.

All we have wrought with magick is forgotten. Their heritage is magic, their quest truth. Every culture has nurtured or condemned them.

They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age.

Now, in an age when technology is humanitys magic, the magicians of Open your eyes and see with mystick sight. A War rages, A Reconing is at hand.

Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. And for it, they were flung down into the world of clay, their minds clouded by ignorance.

Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened.

Download this free booklet for everything you and five of your friends need to Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's Players now have the chance to found the Council of Traditions-or bring it crashing down.

High magick, faith, and reason collide to decide the fate of the world Meet the Carvers The Vigil sets hunters against all types of monsters.

Some are supernatural, while others are mere mortals who find a taste of power in the darkness.

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